BrewOtaku #005
A downloadable book
BrewOtaku is "The Homebrew Gaming Magazine" covering new games for old consoles, handhelds and computers. Dead ones live longer.
If you want to purchase a physical or digital copy, please visit DragonBox Shop Germany, until we can integrate it here at itch.io. Thank you!
As usual we cover a lot of various homebrews, mostly created or (re)published within the time range of Oktober-November 2024.
80 pages, A4 — seven pages of advertising.
News-Corner: 26.5 pages of Homebrew-Headlines! Mentioning over 150 fresh released titles!
Homebrew Reviews: Lunar Lancer (GB), Flea 2 (NES), Portal Buster (C64), Marlow (ZXS), Taiyaki (GB), Fast Food 2 (AGA), Pokettohiro (GBC), Pyjamarama (MSX), Orbix (C64), Old Towers (NES), Mijadore 2 (ZXS), Tale of Evil (ECS), Inspector Waffles Early Days (GBC), Mushrooms in the Woods (C64), Whereisit? (JAG), Break Space (ZXS), Connect (OCS), F-16 (XL/XE), Cobol’s Laboratory (NES), Battle for Cronos (C64), Nitro (GBC), Rumba (ZXS), Em Busca dos Tesouros (VCS), Tiny Pixel Adventure (OCS), Maiden’s Extreme Fist (MSX2), Squarez (OCS), Monster Mayhem (CPC), Foal’s Creek (NES), Croco Folie &28 (CPC) & Lava Hero (COCO).
Stories: Cronela’s Mansion, S.E.U.C.K. for Commodore 64, Superfrog & The Monkey Island Series (1990-2022)
Interview: Interview with Francesco TERRACCIANO (Straynus)
Comments
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Lot of work gone into this, fun to read. It is only yearly now?
We are 1.5 issues behind schedule, already layouting #006 right now. We have the content 90% done. No promises, but maybe we can catch up here with the next four weeks and get #006 out a lot faster. Aim is one issue every two months, but with a small team, there are always delays :)
Hmmm, would quarterly issues work better to fit within a better time constraint? It'd be an additional month to wait, but I'm confident the quality that comes with it is well worth it.
Two months is in theory a good schedule, not too long, not too short. Quarterly… we would possibly have to update the amount of pages. #005 grew already to 80 pages, while we had about 68 in mind. The problem is we keep finding great stuff and want to fit it in then…